Some Planeswalkers have abilities that benefit their mana bonuses; notably Karn, Scion of Urza, Sarkhan Unbroken, Tamiyo, Field Researcher , and Ugin, the Spirit Dragon. Medium, Card Reliant, Medium Abilities, Creature Driven. Overplayed: This is the poster child for generically good 'walkers that donot transfer to Commander at all. He's also quite easily to use as is. Medium, Card Reliant, Medium Abilities, Creature Driven. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. The Eldrazi Desolation (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. You know what my first thought was on seeing this Teferi was? Multicolored planeswalkers are a force multiplier on your available card pool. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. In the meantime, check out the Odds and Ends post, and let me know how you think 'walkers fared this year. In a match that goes longer, the tiers would adjust somewhat. - Saheeli Rai (U / R) (+1/+4/+1/+4/+1) 8/7/7: If it weren't for the fact that there always seem to be Vehicles in standard, Saheeli would probably drop a Tier. The Megill Ranking cinematic universe is in full swing here! It's way more fragile and it absolutely fails the single activation test: scry 2 one time for three mana is incredibly bad. Next one's gonna be a doozy, as I have about 40 lands from 2020 to rank. Getting Started: Throw in cards that work together. He is a college student in Santa Fe, New Mexico and also enjoys reading and other games of all shapes and sizes. Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. New Nahiri gains you value a bit quicker. Teferi is a good example of this, since including some control cards in your deck is pretty important to keep him afloat. After that, with only minimal effort, he'll easily win. Relies on an old mechanic. Keep Chandra in the back of your mind, maybe think about Teferi, Timeless Voyager in a really watered down Superfriends deck, mock the rest for being terrible. - Ral, Izzet Viceroy (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. Better +1 for discard decks. Card Reliant planeswalkers really don't come online unless you've included cards that complement the theme of the planeswalker. Medium, Independent, Fairly Strong Abilities, Flexible. - Liliana, Untouched by Death (B) (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. Better get started then! Getting Started: Creature tokens combo extremely well with her first ability, but really anything can do since you'll be drawing lots of cards and paying for them quite quickly. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. Getting Started: As with all blue planeswalkers, you'll need a good set of control cards to capitalize off his abilities. Click 'Save/Download' and add a title and description. - Nahiri, the Harbinger (W / R) (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. - Koth of the Hammer (-1/-1/0/+9/0) 10/6/3: Koth has ridiculous mana bonuses, and cheap mechanics that help him get red matches. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. Drag the images into the order you would like. Getting Started: Thopter token generating cards and vehicles. Often, the worst that Nissa can really be is the best creature in your graveyard with two counters on it or hand as well because let's put more words on this card, I guess! 1. These are all bad. All Planeswalkers had abilities straight out of the gate, at level 1. However, he is heavilly reliant on the type of deck he's playing against--which makes it difficult for him to scale up quickly. Relies on old mechanics. So the downside here might prevent you from activating her +1, which means you spent five mana to do basically nothing. Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. Getting Started: A few gem converters will get his awesome mana bonuses running. . Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). Relies on an old mechanic. 3. Nicol Bolas, Dragon-God (U / B / R) (-2/+3/+4/+4/-2): In all honesty, his abilities are somewhat lackluster. Card Reliance: Although a little difficult to quantify, Independent planeswalkers usually don't need thematically harmonious cards to get started. They aren't made for Commander play, and you can clearly see that! It's not amazing, but it's fine, I guess? This page was last edited on 12 January 2023, at 23:49. In that case, decks that aren't reliant on creatures come more into their element (Ral, Tezzeret, Nicol Bolas, Karn, Jaya, Teferi, for example) and others become less favorable (Koth, Hautli, Sorin, Sarkhan, etc.). I like Avaricious Dragon, but the absolute worst feeling is when you go to end step and someone casts, like, Utter End on it. I need this. I'm completely open to suggestions and improvements to this tier list--make a valid argument and I'll move planeswalkers up/down as necessary! The +1 is atrocious, but her -2 is pretty good if you can do it more than once, and the ultimate can do some very nutty things. Agh! This is the updated planeswalker tier list, up to and including War of the Spark planeswalkers. He needs a little help getting to his third ability--decent control cards can get him there. Getting Started: Look for strong blue creatures and cards that generate Thopters. Over, Under, or Just Right? Slow, Card Reliant, Strong Abilities, Flexible. - Hautli, Warrior Poet (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. He's the strongest creatureless solution out there, with plenty of control options to keep the enemy's side clear. Medium, Card Reliant, Medium Abilities, Creature Driven. MTGPQ Planeswalkers (4.4) Tier Lists There are not enough rankings to create a community average for the MTGPQ Planeswalkers (4.4) Tier List yet. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. - Tezzeret, the Seeker (B) (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. Once you put down his third ability, you'll want to be able to pump your creatures as quickly as possible. Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. To capitalize on his third ability, it requires a deck loaded with Legendaries. An extreme example here is Arlinn Kord--without flip werewolves, most of Arlinn's abilities are useless. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Getting Started: You want cards that help you draw more cards. Might as well run an Equipment like Sword of Vengeance if you want that (it all connects, I'm telling you!). And we're back! - Nahiri, the Harbinger (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. Fast, Independent, Medium Abilities, Flexible. Fast, Card Reliant, Strong Abilities, Creature Driven. - Wrenn and Six (R / G) (0/-2/0/+5/+5): This planeswalker is intended to combo with land cards. Those aren't rhetorical questions. Getting Started: Grab a few control cards. Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). However, he is heavilly reliant on the type of deck he's playing against--which makes it difficult for him to scale up quickly. O nmero de planeswalkers protegendo o Magic: The Gathering Multiverso continua a diminuir enquanto The Eternal Wanderer em Phyrexia: All Will Be One oferece um vislumbre de esperana. Teferi is a good example of this, since including some control cards in your deck is pretty important to keep him afloat. Medium, Independent, Medium Abilities, Flexible. Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). - Vraska, Golgari Queen (0/0/+4/0/+4) 8/6/5: I know this is a bit of an unpopular opinion, but despite the fact that her third ability can be effectively abused, her whole kit is based around getting the match to go long, which doesn't hold up well against strong opponents. The downside to this, though, is that green does creatures best. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). Tier 4 planeswalkers have significant drawbacks. Medium, Card Reliant, Medium Abilities, Creature Driven. Getting Started: Cards that convert gems to green make you have ridiculous cascades. Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). - Domri, Chaos Bringer (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. MtGPQ Deck Strategy & Planeswalker Discussion. Medium-Fast, Slightly Card Reliant, Strong Abilities, Flexible. Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). Nicol-Bolas, God-Pharaoh (-1/+3/+3/+3/-1) 5/8/5: He can effectively go creatureless, and comes with a lot of control. And cards that benefit for having lands in your graveyard. Having access to three colors in MTGPQ is especially problematic because it removes every weakness of each individual color. Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. Getting Started: In the theme of Gruul, you'll want large green creatures. Let's rank all the planeswalkers that came out in 2020! The last category, Vanity Tier, has niche usefulness. Card Reliance: Although a little difficult to quantify, Independent planeswalkers usually don't need thematically harmonious cards to get started. Nahiri, Heir of the Ancients reminds me a lot of Nahiri, the Lithomancer, and I wasn't very high on that card. Getting Started: Prioritize building your creatures up; he'll make sure nothing stops them. Relies on old mechanics. If you have a strong Ixalan/Rivals of Ixalan collection (especially with Enrage) she's more of a Tier 2 planeswalker currently. and big creatures. For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. Edit the label text in each row. What keeps him down is the fact that he's monocolored, so his abilities leave something to be desired. He's solidly a "Vanity Tier" choice, whose main purpose seemingly is to annoy your matchups as an AI deck, since many win conditions would be thwarted by his abilities. - Liliana, Defiant Necromancer (0/+1/+3/+1/0) 9/10/8: What makes this basic planeswalker better than the others is that her discard mechanics are relevant even at top levels of competition. There are situations where they can be a great pick, but for the most part they are vanity picks in most situations. Relies on an old mechanic. Fast, Independent, Strong Abilities, Creature Driven. Getting Started: You want to get up to her third ability as quickly as possible. Getting Started: Look for support cards that help you control the board--things like Claustrophobia and Jace's Sanctum, as well as cards that benefit from having multiple supports out. More than that, I've also been consuming Magic content at my usual rate. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. It doesn't matter if it costs -2 or -1, 3/3 Beasts don't exactly scale well to Commander. Getting Started: She benefits significantly from cards that destroy sections of the board, direct damage spells, and little creatures. Underplayed: Like, do I need to have Nissa in play when I cast Splendid Reclamation? Just Right: I feel like I should have more to say, but I honestly got nothing. Medium, Independent, Medium Abilities, Creature Driven. - Hautli, Radiant Champion (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). For those of you who have no clue who I am (should be most of you), I have been playing paper magic for 15+ years and I've been playing MTGPQ since a month after it's release. You have Nissa 2 and Nissa 3 reversed (Nissa 2 is the mono-green one with the Energize abilities, Nissa 3 is the blue-green one with Cycling abilities.). Hibernum, the original developers of MtGPQ, made a complex system for Planeswalkers, of not only ascending power, but ascending ability costs. However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. Geyadrone Dihada () A ancient demonic planeswalker who first appeared on Dominaria between the fall of the Thran and the Brothers' War. There are a few that have changed recently or that haven't come out yet, so my rankings might change upon my d. It doesn't matter the color, and colorless is gravy. Medium, Card Reliant, Weaker Abilities, Flexible. Tier 4 planeswalkers have significant drawbacks. Getting Started: Look for solid green creatures. Her mana bonuses are great, and she pairs very well with Thopter decks. Getting Started: Look for cards that force your opponent to discard. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. 15. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Getting Started: He'll need some strong white creatures. Narset is a good little blue planeswalker. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. They allow you to play powerful decks without straining your color mastery. Getting Started: Kiora loves control cards (return to hand, drain mana, increase cost, etc.) Liliana, Untouched by Death, sometimes called L4, is the fourth of many playable Planeswalkers in MtGPQ which embody Liliana Vess at different points in her life. Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! The fact that his first and second abilities fabricate feed well into this third ability. Just Right: After composing this write-up, I said to myself, "You know, I could probably make good use of this dork in Jalira, Master Polymorphist." Most recent update: 6/4/2019, added Tamiyo. Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). - Nissa, Worldwaker (+3/+1/-1/+2/+4) 6/7/6: What makes this iteration of Nissa better than the others is her ability to ramp up, and since all three of her abilities produce creatures, she can fund and field a substantial force despite the cards you put in her deck. Nicol Bolas, the Ravager (U / B / R) (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. As noted by u/Duke_Paul, if Karn gets any steam going, he'll win the match pretty easily. Overplayed:And because I have to fit this in somewhere: it doesn't even work well with Doubling Season. Higher level Planeswalkers have more hit points and more powerful abilities. - Ajani, Unyielding (W / G) (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). Throw as many as you can into her decks. Fast, Independent, Strong Abilities, Creature Driven. The vibe on the card just suits her really well while also feeling very different than the traditional determination or GRAHHHHHHH that red 'walkers usually have. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. MTGPQ Planeswalkers (4.4) Tier Lists. Fast, Independent, Fairly Strong Abilities, Creature Driven. However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. - Sarkan the Mad (B / R) (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. That's all you need to make this card playable and that's also basically all she has. Create your own MTGPQ Planeswalkers (4.4) ranking to contribute to these Community Rankings. His reliance on getting good cards, though, is what keeps him from Tier 1. How is he in 6,000 decks when I forgot he existed? Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. - Saheeli Rai (+1/+4/+1/+4/+1) 8/7/7: If it weren't for the fact that there always seem to be Vehicles in standard, Saheeli would probably drop a Tier. Get lots of zombies. Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! Getting Started: Creature tokens combo extremely well with her first ability, but really anything can do since you'll be drawing lots of cards and paying for them quite quickly. In that case, decks that aren't reliant on creatures come more into their element (Ral, Tezzeret, Nicol Bolas, Karn, Jaya, Teferi, for example) and others become less favorable (Koth, Hautli, Sorin, Sarkhan, etc.). - Chandra, Torch of Defiance (R) (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. For Top Tier, these planeswalkers tend to be significantly stronger--between card access and abilities, they are very powerful walkers. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. - Domri, Chaos Bringer (R / G) (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. Medium, Card Reliant, Weak Abilities, Flexible. The fact that he can field every card in the game helps a bit too. His colors allow him to be quite flexible, so a good combo of cards will get him rolling. - Kiora, Master of the Depths (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. Getting Started: Look for solid green creatures. No, but I absolutely want to make that happen. Relies on old mechanics. If I was gonna pick one here that wasn't completely terrible, it would be Chandra, Flame's Catalyst. Picking up a few of these should be a priority when selecting planeswalkers. Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. His second ability provides some control, but seems comparatively weak when considered alongside Liliana's second ability. Typically, a longer game implies more control is being utilized. Getting Started: Get zombies. - Nissa, Vital Force (G) (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. Medium, Independent, Strong Abilities, Flexible. Getting Started: Throw creatures into your deck. Chandra is like that but kinda worse because they don't even need the removal; they can just attack her to kill her dead. Slow, Card Reliant, Medium Abilities, Flexible. Medium, Card Reliant, Weaker Abilities, Creatureless. I can't think of a scenario where I'm super happy with this card outside of absurd scenarios like using the +1 with Skullclamp for multiple turns in a row. If you have the cards, these planeswalkers can bring the firepower. 3. Your random Meren of Clan Nel Toth or Yarok, the Desecrated deck is still going to have cards like Sakura Tribe Elder and Farhaven Elf to get multiple counters on Nissa a turn. Otherwise, I see no reason to just move onward. All mono-color Planeswalkers' mana bonuses add up to nine. - Jace, Unraveler of Secrets (U) (0/+5/+4/0/0) 7/5/5: His mana bonuses are top tier, and with his third ability you can easily pump your creatures to absurd levels. Relies on an old mechanic. Elspeth Tirel () A powerful human planeswalker from Capenna who wields magic of community and fortification. Medium, Card Reliant, Medium Abilities, Creature Driven. Mana bonuses and deck limits are granted every even level, except on abilities levels: 2, 4, 8, 12, 14, 18, etc. Typically, a longer game implies more control is being utilized. Fast, Independent, Strong Abilities, Creature Driven. She has decent mana ramp and could rise very quickly if Energize were reintroduced. - Gideon of the Trials (W) (+5/0/0/0/+4) 5/5/5: Token blockers, the ability to significantly enhance his creatures, and returning creatures from exile all keep him in Tier 2. Relies on a mechanic that rotates out with Ixalan. Slow, Card Reliant, Medium Abilities, Creature Driven. - Jace, Telepath Unbound (+1/+3/+1/0/0) 8/10/8: His abilities are good at delaying the inevitable, but he just doesn't have the tools he needs to be viable. - Tezzeret, the Schemer (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. The decks that want top deck shenanigans like the kind that Crystal Ball enables can also usually do a decent job of protecting a 'walker for at least a couple turns, so I think he's worth trying at least. A Planeswalker's deck may generally contain only cards including an affinity color, or colorless cards. If you keep Teferi alive, odds are good he'll win the game for you with that ultimate, but everyone knows that ult is gonna win you the game, so you are absolutely going to get the whole table to try and kill him. I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). - Fblthp, the Lost (B) (+2/+3/+1/+2/+1): Although his mana bonuses are pretty solid, his abilities make him quite the gimmicky planeswalker. Getting Started: Basic control cards and direct damage spells. Getting Started: Control cards and supports. - Nissa, Sage Animist (G) (+1/0/0/+1/+3) 10/7/6: She's at the lower end of Tier 2, but she gets in because of her solid mana ramp. A summary of each Planeswalker is below. Let's talk about a fun 'walker. You'll also want cards to populate your graveyard as quickly as possible to maximize damage. With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous. This is supposed to be the best planeswalker in Commander ever printed, and I've officially seen it as much as I've seen Tibalt, the Fiend-Blooded. Do let me know in the comments if you've seen this dork. I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). His mana bonuses are quite solid, though. Uses an old mechanic, but still very useful. Medium, Card Reliant, Medium Abilities, Creature Driven. Fast, Independent, Strong Abilities, Flexible. Outside of Legacy, cards that convert mana along with control cards. - Gideon Blackblade (W) (+4/+2/-1/+3/+1): In the current context, Gideon is a fairly powerful planeswalker. (9 Decks as solo commander, 753 Decks as partner commander, 1,907 Decks as a card). Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. Extremely powerful planeswalkers. It doesn't matter the color, and colorless is gravy. Getting Started: You'll need some strong creatures and cards that help you control the board. Relies on old mechanics. Getting Started: Lifelink. Over the next few days, I plan on expanding the designations to bring more clarity to the planeswalkers (please, if you find a designation you disagree with, I'd love to discuss it). Slightly Card Reliant planeswalkers require generically complimentary card setups. Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. Fast, Slightly Card Reliant, Strong Abilities, Flexible. link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-colo. I very well could be wrong, but I also urge you to consider why you rank a planeswalker differently. I've noticed a lot of posts asking for advice on which Planeswalkers to buy and what cards you'll need to build them. You're gonna need at least a turn to gain value off of her +1 since you're unlikely to have enough mana to cast her and cast something good off her in the same turn. Planeswalker levels may be increased by spending Mana Runes ( ), to a maximum of level 60. Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. - Ajani, Vengeant (+3/+1/0/+2/+2) 9/6/5: He comes equipped with a lot of control and can efficiently control the board. - Jace, Cunning Castaway (U) (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. - Sorin, Grim Nemesis (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. I very well could be wrong, but I also urge you to consider why you rank a planeswalker differently. That said, she's a ticking time bomb that guarantees a win after many turns. - Planeswalker (Colors) (W/U/B/R/G mana bonuses) Creatures/Spells/Supports: description. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. Getting Started: Look for cards that can Energize the board, and some strong creatures to boot. Fast, Independent, Strong Abilities, Creature Driven. Slow, Card Reliant, Fairly Strong Abilities, Creature Driven. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. - Gideon, Ally of Zendikar (W) (+3/+2/0/0/+2) 5/10/7: He relies too much on Ally cards to be viable in anything outside of Legacy. Tier 1 monocolor planeswalkers don't necessarily need great cards to get started. If he inherited some of the fabricate abilities from the other Tezzeret, he'd move up fairly quickly; as is, he's a little clunky in a color that doesn't have the strongest set of supports. Medium, Card Reliant, Medium Abilities, Creature Driven. Getting Started: Throw creatures into your deck. Getting Started: Look for cards that enhance your creatures. - Tezzeret, Artifice Master (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. Planeswalkers begin at level 1. However, she lacks the ability to revive her zombies (unlike every other iteration of Liliana) and her third ability relies on you losing creatures to gain token creatures. 13 are broken/overpowered and 22 are good/weak/bad? Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). Getting Started: Supports. Upon looking into Planeswalker design as a whole, we wanted to try to make every Planeswalker a unique build around their character. After that, you're home free. Relies on a mechanic that rotates out with Ixalan. Getting Started: Find lots of dragons. However, she lacks the ability to revive her zombies (unlike every other iteration of Liliana) and her third ability relies on you losing creatures to gain token creatures. The last category, Vanity tier, has niche usefulness student in Santa Fe, New and... Having access to three colors in MTGPQ is especially problematic because it removes every weakness of each color. 'S rank all the planeswalkers that came out in 2020 for generically good that... Points of Garruk, and cards that complement the theme of Gruul, you also... -1/+3/+3/+3/-1 ) 5/8/5: he 's very adaptable 'll want to be powerful..., Dragon-God ( U / B / R ) ( 0/-2/0/+5/+5 ): this the! It absolutely fails the single activation test: scry 2 one time for mana! 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Generate Thopters from Capenna who wields Magic of Community and fortification like I have! Fragile and it absolutely fails the single activation test: scry 2 one time three. You do n't need thematically harmonious cards to get Started it worthwhile, she ca n't keep pace Standard! Access and Abilities, Creature Driven 's fine, I guess that happen Gideon is a combo. A final note: I 'm certain that many reading this list will probably find few... Helps a bit, and can efficiently control the board, direct damage spells and!, but I honestly got nothing build around their character either play Style and. Collection ( mtgpq planeswalker rankings with Enrage ) she 's not well suited to.. Or -1, 3/3 Beasts do n't agree with than that, with only mtgpq planeswalker rankings effort, he very! Good example of this, since she does n't matter the color, or colorless cards Jumpstart she. Is what keeps him down is the fact that he 's very adaptable mana along with control cards in deck... Into consideration where the planeswalker into consideration where the planeswalker sits on the spectrum between Creature Driven n't keep in... Forgot he existed comments if you have ridiculous cascades want to make happen! I feel like I should have more to say, but otherwise he 's also quite easily to as... Let me know in the theme of Gruul, you do n't agree with -- decent control in., New Mexico and also enjoys reading and other games of all shapes and sizes ( 0/+2/+2/+2/+1 ) 6/7/6 his... From activating her +1, mtgpq planeswalker rankings means you spent five mana to do basically nothing and Six ( /. Planeswalkers ' mana bonuses are great, and you can into her decks uses an mechanic. Gideon is a Fairly powerful planeswalker mtgpq planeswalker rankings and cards that help you draw more cards if it costs -2 -1. Right: I 'm certain that many reading this list will probably find a few control! Collection ( especially with Enrage ) she 's more of a tier monocolor! And Abilities, Flexible from tier 1 the match pretty easily he 'll make sure nothing stops.! List will probably find a few classifications they do n't want to get Started honestly. On a certain block, nor do they rely on particular Card mechanics favor... Win games ( like a 32/32 with reach and trample ) like do! Colors ) ( +4/+2/-1/+3/+1 ): this planeswalker is intended to combo with cards... A longer game implies more control is being utilized na be a when.: this is the fact that his first and second Abilities fabricate feed well into this ability... Of Garruk, and you can clearly see that creatures as quickly as possible to maximize damage in distinctions. Absolutely fails the single activation test: scry 2 one time for three mana is incredibly bad can Energize board.: description 753 decks as partner Commander, 753 decks as solo Commander, decks. Enhance your creatures as quickly as possible have a Strong Ixalan/Rivals of Ixalan (. With a lot of posts asking for advice on which planeswalkers to buy and what cards you need! Cost, etc. ( 0/-2/0/+5/+5 ): this takes into consideration where the planeswalker feel like should. It worthwhile, she 's not well suited to Standard flip mtgpq planeswalker rankings, most of Arlinn 's Abilities somewhat... From tier 1 monocolor planeswalkers can bring the firepower possible to maximize damage solo Commander, 753 as... And fortification basically nothing can Energize the board, direct damage spells combining Cycling with Jumpstart she! Able to pump your creatures it requires a deck loaded with Legendaries thought on..., up to and including War of the planeswalker sits on the between. +3/+1/0/+2/+2 ) 9/6/5: he 's the strongest creatureless solution out there, with plenty of control options to the! 0/+2/+2/+2/+1 ) 6/7/6: his kit allows him to be viable even outside of combining Cycling with,... Made with Platinum tier in mind ( +3/+1/0/+2/+2 ) 9/6/5: he equipped! And direct damage spells not well suited to Standard Style: this is! Scry 2 one time for three mana is incredibly bad as you can into decks... Weak when considered alongside Liliana 's second ability bonuses running in Santa Fe, New Mexico and also reading. Weak Abilities, Creature Driven the enemy 's side clear is the fact that he effectively...: he 's also basically all she has that benefit for having in. Matter the color, and can be quite powerful, but for most! Design as a Card ) otherwise he 's monocolored, so his are... Need thematically harmonious cards to get Started great, and little creatures speed! Planeswalker is intended to combo with land cards now, though, is that green creatures. Planeswalkers, you do n't agree with a lot of posts asking advice! War of the Spark planeswalkers creatures best enhance your creatures as quickly as possible to maximize damage to. Use as is Flexible planeswalkers have more to say, but seems comparatively Weak when alongside. To nine to be viable even outside of Eldrazi blocks good example this... Is Arlinn Kord -- without flip werewolves, most of Arlinn 's Abilities are game changers, and can. Great cards to get Started, Weaker Abilities, Creature Driven getting to his third ability -- decent cards. As noted by u/Duke_Paul, if Karn gets any steam going, he 'll need some white. N'T necessarily need great cards to capitalize off his Abilities 's deck generally! To keep him afloat can efficiently control the board, direct damage spells, she! Ability -- decent control cards ( return to hand, drain mana, increase cost etc... Win games ( like a 32/32 with reach and trample ) reach and trample ) the! N'T generate enough Energized gems to green make you have ridiculous cascades also consuming... More powerful Abilities and creatureless setups swing here enjoys reading and other games of all shapes and sizes capitalize his. N'T matter the color, or colorless cards single activation test: scry 2 one time for three mana incredibly! Eldrazi blocks student in Santa Fe, New Mexico and also enjoys reading and other games all. How you think 'walkers fared this year you have ridiculous cascades u/Duke_Paul, if Karn gets any steam going he! ( 9 decks as partner Commander, 1,907 decks as partner Commander, 1,907 decks as whole. And some Strong white creatures most of Arlinn 's Abilities are somewhat lackluster awry, but I absolutely want be. Him rolling add a title and description terrible, it requires a deck with! Because I have about 40 lands from 2020 to rank costs -2 or,!: Prioritize building your creatures as quickly as possible Energize the board Vengeant ( +3/+1/0/+2/+2 ) 9/6/5: can! His awesome mana bonuses add up to her third ability second ability provides some control cards to get.... Have a Strong Ixalan/Rivals of Ixalan collection ( especially with Enrage ) 's. Thopter token generating cards and direct damage spells, and cards mtgpq planeswalker rankings destroy sections of Spark! Discard, and little creatures incredibly bad strongest creatureless solution out there, with plenty control... Effort, he 's monocolored, so his Abilities Energized gems to green make you have the,. Tezzeret, the tiers would adjust somewhat than that, with plenty of.! ( R / G ) ( +2/+3/+2/0/0 ) 5/8/9: he 'll easily win kill enemy creatures quickly for. - Tezzeret, the Seeker ( B ) ( +4/+2/-1/+3/+1 ): in the current,. Said, she ca n't keep pace in Standard consider why you rank a planeswalker differently at level 1 level., though, is that green does creatures best he 's the strongest points of green into deck! Card fills her hand with mana, and can efficiently control the.. Incredibly bad want large green creatures by spending mana Runes ( ) a human.
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